Fancy using Zitz and Rash as a total Toad team? It's your choice! Or play as Billy and Jimmy Lee in an exclusive Dragon ass-kicking exercise, or else combine Pimple, the third Toad, and one of the Dragons for a interspecies alliance. But there is hope! We knew we wouldn't be bashing heads all by our ourselves if we chose not to. There are a standard seven levels of side-scrolling beat-em-up action that you should find fairly challenging, and fairly unexciting as well. To be perfectly blunt, B/DD's one-player game is incredibly boring to play. The Double Dragon games could be criticized for their repetitiveness, so a merging with the Toads, who know something about mixing it up (with bike chases, shooter scenes and the like) seemed like an ideal mating. And yet, their first game was a trailblazing test laced with awesome innovations and unheard of challenge. The Battletoads characters began life humbly and ashamedly as rip-offs of the Teenage Mutant Ninja Turtles, and their mission was to cash in on the success of their pioneering mutant kinfolk. Surely there was more to the highly touted team up phenomenon than this? Playing it at length left me both dejected and incredulous. (Insofar as there can be hype for a 16-bit action-fighting game that's almost ten years old.) To say that B/DD was a disappointment would be an understatement. I picked up Battletoads/Double Dragon: The Ultimate Team for peanuts at a pawn shop and yet… I still had great expectations because of the hype that surrounded the game in my neck of the woods. Surely there was more to the highly touted team up phenomenon than this? " "I picked up Battletoads/Double Dragon: The Ultimate Team for peanuts at a pawn shop and yet… I still had great expectations because of the hype that surrounded the game in my neck of the woods. Battletoads/Double Dragon: The Ultimate Team (Genesis) review
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